Matrix YawPitchRoll rotation

Online calculator for calculating the rotation around the X, Y and Z axes of a 3x3 matrix


This function calculates the 3D rotation of a solid using the quaternion.

The unit of measurement for angles can be switched between degrees or radians

Active rotation (rotating object) or passive rotation (rotating coordinates) can be calculated

To perform the calculation, enter the rotation angles. Then click the button 'Calculate'


XYZ axis rotation calculator

Input
Rotation angle for X
Rotation angle for Y
Rotation angle for Z
Unit of the angle
Rotation mode
Decimal places
Result
M11   M12   M13
  M21   M22   M23
  M31   M32   M33

Matrix rotation with the quaternion


This function calculates the 3D rotation of a solid with the quaternion. The quaternion is an extension of the complex numbers. In contrast to rotation with Euler angles, this avoids the problem that arises when two axes of rotation are superimposed in a configuration.

The matrices of the two methods differ because the assignment of the axes and the order of the calculation is different.

Calculator of a rotation with Euler angles can be found here.

The calculator assumes a roll-pitch-yaw rotation order when creating a rotation matrix, ie an object is first rotated around the Z axis, then around the X axis and finally around the Y axis.


Active Rotation


With active rotation, the vector or the object is rotated in the coordinate system. The active rotation is also called a geometric transformation. The rotation is counterclockwise.

Example of a 90 ° rotation of the X-axis

Passive rotation


With passive rotation, the coordinate system is rotated. The vector remains unchanged. The rotation is clockwise.

Example of a 90 ° rotation of the X-axis


Yaw, Pitch, Roll Rotation


A 3D body can be rotated around three axes. These rotations are called yaw pitch rolls.


Yaw


Yaw is the counterclockwise rotation of the Z-axis. The rotation matrix looks like this


Pitch


Pitch is the counterclockwise rotation of the Y-axis. The next figure shows the rotation matrix for this


Roll


Roll is the counterclockwise rotation of the X axis. The rotation matrix for the X-axis is shown in the next figure


Formulas of the Yaw, Pitch, Roll rotation


Each rotation matrix is a simple extension of the 2D rotation matrix. For example, the Yaw matrix essentially performs a 2D rotation with respect to the coordinates while the coordinate remains unchanged. So the third row and the third column look like part of the identity matrix, while the top right part looks like the 2D rotation matrix.

The yaw, pitch and roll rotations can be used to place a 3D body in any direction. A single rotation matrix can be formed by multiplying the matrices.


Matrix 3x3 Functions

AdditionSubtractionMultiplicationScalar MultiplicationRotation X axisRotation Y axisRotation Z axisY, P, R Rotation quaternionY, P, R Rotation Euler anglesInvertDeterminant

Matrix 4x4 Functions

AdditionSubtractionMultiplicationScalar MultiplicationRotation X axisRotation Y axisRotation Z axisY, P, R RotationVector RotationInvertDeterminantinterpolation

Quaternion Functions

AdditionSubtractionDivisionMultiplicationConcatenateLengthInterpolationNormalizeScalar MultiplicationDot ProductYaw-Pitch-Roll

More Vector Functions

AdditionSubtractionMultiplicationScalar MultiplicationDivisionScalar DivisionDot Product Cross ProductInterpolationDistanceDistance SquaretNormalizationReflectionMagnitudeSquared-MagnitudeTriple-Product






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