Quaternion Normalizing

Online calculator for normalizing quaternions

This page calculates the normalization of a quaternion.

To carry out the calculation, enter the values of the quaternion. Then click on the 'Calculate' button.

Empty fields count as 0.

Quaternion Calculator

Input
Quaternion Result
X Vector =
Y Vector
Z Vector
W Rotation
Decimal places

Description


The quaternion represents a vector used to encode three-dimensional physical rotations. It is used to efficiently rotate an object around the (x,y,z) vector by angle theta, where the following applies:

w = cos(theta/2)

Components

W - The rotation component.
X - The X value of the vector component.
Y - The Y value of the vector component.
Z - The Z value of the vector component.


Normalize

Normalization or standardization involves dividing each component of a given quaternion by its length. This results in a new quaternion with length 1.

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